Video Game Review: Uncharted 3: Drake’s Deception
Platform: PS3
Developer: Naughty Dog
Official Website
Plot: Nathan Drake, treasure hunter, has done it again. After searching for the truth about his long-lost relative, Sir Frances Drake, Nate has finally put together the clues to discover why Drake’s mission to the East Indies came back with nothing. Why he faked his death and hid the clues to his adventures.
The game opens with Drake and Sully (Drake’s best bud) trying to sell the ring Nate used at the very beginning of the first game to a man named Talbot. However, they fake him out and get into a fist fight instead (with the entire bar). At the end of this fight, we’re introduced to Katherine Marlowe, who’s someone from Sully’s past. She wants the ring, and the secrets it hides, at all costs.
The game is a race around the world to put the clues together before Marlowe and company can find the the Pillars of Iram – The Atlantis of the Sands.
Along the way you’ll run into people new and old, and find out there’s some missing history between our characters between this game and the previous one. Additionally, you’ll get to play mostly along side your life-long friend, Victor Sullivan. Which is a nice change of pace from previous titles, since he is supposed to be your best friend, after all.
The gameplay is nothing really new: the majority of your time will be spent doing third-person platforming, with some over-the-shoulder shooting action. However, this game has an emphasis on three areas (for better or worse) that previous games only touched on:
1) Fist fighting. The hand-to-hand combat has been expanded a bit, highly reflective of the combat you see in Batman: Arkham Asylum. The square button does your melee attacks, while triangle performs counters. They also throw in circle for grabs and throws.
Previous installments of Uncharted had combat, but not like this. It’s a crucial component to this game.
2) Running. There are a lot of chase sequences in this game. A LOT. And while they’re exciting at the time you’re playing, during long play throughs they started to feel a bit old. The emotional resonance of the previous games appeared replaced by a series of running sequences while the world crumbles around you.
While the technical innovation that went into the world crumbing was, indeed, impressive, a little more moderation (or more context) would have been appreciated.
3) Falling. In previous games, Nate falls. Quite a bit, in fact. However, in this game, every fall is epic and impossible. There’s no build to a larger event or fall in later levels. From the word “go” this title has him falling an impossible amount, and again – it just didn’t build the way I thought it should. To a bigger or more dangerous fall later on in the game.
So I’ve touched on a few of the disappointments in the title above, but I’ll list some of the things I was a little let down by with this game:
1) The build up. Nothing builds up to an impressive or more dramatic event. Sure, the end of the game (no spoilers) literally has you running through a level that’s ripping itself apart in front of you. But with everything that came before, it just didn’t feel as big or impactful as it should have.
Every place Nate goes gets destroyed. Every fall is epic and impossible. Every chase sequence has the same intensity as the previous. The pacing felt kind of monotonous.
In Uncharted 2, the game built to this very personal experience where you were invested with Nate the entire way. But in Uncharted 3, on several occasions, even Nate’s closest friends are asking what his drive is to keep going forward. And unfortunately, that question is never really answered.
2) Story. Sure the past game’s have had pretty outlandish stories, but this one just felt a little too…fictional? It’s difficult to go into details without giving away plot points, but essentially there’s some pretty far-fetched stuff going on in this game more so than in previous titles. You’ll understand what I mean when you see the first dart go flying into someone’s neck….
My main beef here is really with the villains in the story, Talbot and Marlowe. The villains in past games have been pretty one-dimensional, but Marlowe at least clearly has history with Sully (we see it in flashbacks), but we never really discover her motivations or get to know her or Talbot very well. Sure, the villain in Uncharted 2 was a one-dimensional hack…but he was a hack who was clearly evil and needed to get stopped. In this story, I just didn’t feel that so much.
3) Combat. I loved the previous titles mixture of hand-to-hand combat and shooting focus. However, this game relies very heavily on the physical combat. And unfortunately, a lot of those animations are a little repetitive.
Sure, taking out a dude twice your size with your fists (and doing so flawlessly) is very satisfying. But doing it flawlessly 3 times in the same hour gets a little old.
4) Length. This game felt loads shorter (and easier) than the previous titles. Maybe this was to make room for the multiplayer (which I haven’t tried out yet), maybe this is because the technology used for the environments took up more disc space.
In any case, I beat this game in a little less than a week playing only a handful of hours each night. I would honestly rather have had another 2-3 hours of gameplay than extra multiplayer modes. Make those free downloads later on or something. I just want my co-op, and enough of it to keep me entertained for a few months.
5) Gallery. Mostly my beef here is that you can’t watch the chapter videos anymore. I liked watching the videos. Bring them back, Naughty Dog.
So I’ve talked a lot about what I didn’t like (and honestly, these are pretty minor things), now let’s talk about what I loved. Not liked…LOVED!
I love the Uncharted game series, and I was super psyched for this game when it was announced. Nathan Drake is a fun protagonist, who is surrounded by interesting and enjoyable supporting characters. Sully, Elena, Chloe – all of these characters are great, and they all make appearances in this game. Plus, there are some other fun characters added to the roster of Nate’s friends.
These relationships continue to be a shining part of the series, as well as their realistic movement and dialogue. The acting / performances are top notch from all characters, and the music is incredible! You feel like you’re playing a big budget action / adventure flick.
And big budget is an under-statement. This game does things technologically that are mind-blowing. When you play some levels out at sea, the level literally moves. And not just the waves moving, but the level itself tilts at 90 degree angles. This isn’t an animation – this is actually a program that simulates waves in real time. While this might not seem incredible, let me assure you it is a technical achievement and it looks great.
The set pieces, while not as impressive as Uncharted 2, are still pretty awesome. Sand storms block your ability to see a great distance in the desert, for example, so you have to rely on cover and searching while dodging fire to find your objective to advance. It’s pretty awesome.
Some of the levels literally rip apart while you’re running through them. And not in pre-determined ways where you can see in advance where the level will rip apart. It does it in real time. It forces you to adapt your tactics in real time as well, and encourages multiple play throughs.
Overall, the game looks great, sounds amazing, and is extremely fun to play. Sure there are a few minor issues I had (probably mostly due to the high expectations I had for the game), but that’s not a reason to not go out and buy this game right now and play through it.
Then come find me online and offer to play co-op, so I can check that out!

Video Game Review: Mass Effect 2
Platform: Xbox 360, PS3, PC
Developer: Bioware
Official Website
Plot: In the first game, you play as Commander Sheppard (male or female) – the first human to be promoted to the rank of Specter, which is an elite alien fighting force. Your mission was to stop a rogue agent from destroying worlds. Turns out he was working for (or being controlled by) a race called The Reapers. This race is so old, most other alien races don’t believe it exists…even when The Reapers start attacking the Citadel, where the alien counsel is housed. Through your decisions, you either save or destroy the counsel, and either defeat or drive off the Reapers.
The first game is only available on Xbox or PC, but there is a summary interactive comic in the PS3 version of Mass Effect 2.
The second game picks up with Sheppard flying around space, and suddenly his/her ship (The Normandy) is attacked by an unknown alien race. Rushing to save his pilot and friend, Joker, Sheppard is sucked out into space as the ship explodes. He/she dies.
Two years later, you wake up in a lab having been completely rebuilt by a corporation called Cerberus, which has “humanities best interests at heart.” Someone called The Elusive Man has paid to have you rebuilt from scratch, and he wants you to assemble a team to figure out why human colonies are disappearing.
As you progress in the game, acquiring new characters to add to your team roster, you also make important decisions that will affect the outcome of the game…and of the games to arrive later in the series.

I knew this game would be fun. I’ve played the Star Wars: Knights of the Old Republic (KOTOR) games, which were a ton of fun. This game was no different. The entire time I was playing this game I was asking myself why someone hasn’t made a Star Trek game like this. The universe is expansive, the characters are dynamic and compelling, and the story is like an epic movie, with the serial feel of a TV show.
Overall, this game is epic and amazing and you should own it.
The gameplay is three-fold:
1) 3rd person run and cover shooter with some squad mechanics thrown in for good measure
2) Conversation trees that lead you through the interactions with NCPs (non-player characters) and team mates, which reveals their stories and also opens up new missions.
3) Some very forgettable planet-scanning mini-games
Over the course of the game you become very close to your team, and even have the option of romancing one member (you can try for many, but ultimately there can be only one).
The PS3 game also comes with all of the DLC (minus the final DLC pack, called “The Arrival”), as well as several bonus characters who I generally enjoyed.
This game is massive and epic, which are two things that I really look for in a game. It also has an amazing story, some great characterization, and some very fun gameplay. Overall, there’s no reason not to like this game and play it from start to finish. And depending on how you play throughout can GREATLY affect the outcome of the ending of the game.
Without giving away any spoilers, characters can die. And these are people you spend most of the game getting to know and start forging an emotional connection with. At least I did. And thankfully none of the characters died for me (except for the assistant, which I was kind of bummed about).
There are two ways to play the game:
1) Paragons – which are people with compassion and who are generally doing “the right thing.”
2) Renegades – which are people who are only focused on the mission, and nothing gets in their way.
I played Paragon my first time through, and had an amazing experience with the story and character interactions. I did play a few scenarios as a Renegade, however, as I felt it fit my character and the situation. And that’s the beauty of the game – you can play either way. The benefit of playing one way over the other is you can unlock specific contextual events that make scenes play out differently.
As far as gameplay goes, there are multiple classes you can play. Most players will probably go for the soldier class, which benefits guns over stealth or powers. However, I like to sneak around – so I played an Infiltrator, which has stealth abilities and can control robots for a time. They also have proficiency with sniper weapons, which came in handy during my play time.
Playing as different classes may change gameplay and the way scenes play out – I’m not sure – but it definitely encourages multiple play throughs. And you’ll want to play this game over and over again.
In summary, if you don’t already own this game (it’s been out for a while, and the 3rd and final Sheppard game is coming out early next year), you need to buy it and play it from start to finish. It’s amazing.

Video Game Review: Final Fantasy XII (2006)
Platform: PS2
Developer: Square-Enix
Official Website
Plot: For those of you who remember the game Vagrant Story on the original Playstation, or the amazing Final Fantasy Tactics on the same system, this game takes the designs from one and the world of the other to create the most fun Final Fantasy game I’ve played to date.
The game is about an invading nation taking over the nearby kingdoms using a new combination of magic and technology. You play a group of rag-tag “sky pirates” that don’t actually do any pirating, while you traverse the land trying to do…stuff.
The plot kind of takes a back seat to the gameplay, in all honesty, and it doesn’t help that I’ve been playing this game for 120 hours over the last 3+ years.
I like that random battles (and entering a “battle mode”) are basically gone in this game, as you instantly initiate combat with enemies you can see on screen while moving around the world. A blue line leads from your character to the enemies they target to indicate that an action is going to take place – and a red line stems from the enemies. There’s no “battle screen” or ending screen like that – nothing interrupts the gameplay, which is fantastic in my book.
So basically, when I popped in FF XIII I was disappointed to discover the series go back to form. Sure you can see the enemies on the screen, but you enter into a battle screen and lose control of anything but the combat actions. But I digress.
In FF XII, you have full control over your characters in combat – from movement to actions. You can also program the actions of your party members using a “Gambit” system. This is very similar to what was in Star Wars: Knights of the Old Republic, except you have to find or buy Gambit actions. That part wasn’t my favorite of the game, but programming my characters to heal themselves and continue engaging in combat was very rewarding. Eventually the fights almost control themselves, and you really just make minor management adjustments to actions to keep your party alive.

I won’t linger on this review, since the game’s been out forever and the system isn’t even the current generation – but if you do like a good RPG game that’s fun to play, I recommend dusting off the old PS2 system and popping in this game.
Video Game Review: Assassins Creed Brotherhood
June 6th, 2011 | by Trevor
Video Game Review: Assassins Creed Brotherhood (2010)
Platforms: PS3, Xbox 360, PC
Developer: Ubisoft
Official Website
Plot: Taking place immediately after the events of the second game, AC: Brotherhood finds Desmond and crew on the run from the Templars. Trying to find the Apple of Eden, the team sets up shop in the (now destroyed) town of Monteriggioni. Players of AC 2 will remember this as the town you can build up from the ground up, but in the beginning of this game it’s attacked early on once you get back into the Animus.
If none of this makes any sense to you, then you’ve clearly not played either of the first two games and will mostly likely be completely lost.
The game mostly takes place in the Animus, replaying the life of Ezio from AC 2. You’re trying to find where Ezio hid the Apple so you can acquire it yourselves to aid in the battle against the Templars. Ezio’s story (like Altier’s) was never very interesting to me, since 1) it doesn’t have any bearing on current events, and 2) it jumps around a timeline so much that there’s gaps in the events you need to keep track of.
The game introduces some new play mechanics which other reviews said made the game too easy (and I agree they do increase the ease of the game), but they also make the game loads more fun.
The first play mechanic is revision to the Viewpoints. Now instead of just climbing to the top of a tower and syncing with eagle vision, you have to find and assassinate a Borgia tower leader, then climb to the top of the tower and burn it to the ground. This was a lot of fun, since it has you doing what the game is all about – assassinating the bad guys.
The second play mechanic was recruiting, training, and sending other assassins on missions. This is where the game gets a bit easier, but also where the game gets a lot of fun. No longer are you a one-man army – now you’re the leader of an army and the stage is set for the inevitable war with the Templars. I found myself getting attached to my recruits, and I did end up losing one much later in the game; but this was my fault, because I sent her on a mission she wasn’t ready for.
Like the previous game, there’s a cliffhanger ending which should lead directly into the next game, Assassins Creed: Revelations, which should finish off the Ezio story line in the past.
If you enjoyed AC 2, this is more of the same with some added play mechanics. I had a lot of fun running around Rome for another 40+ hours and doing the activities I enjoyed from the previous two games. I recommend buying the game (after playing the first two), and doing as many of the side missions as possible.

Video Game Review: Valkyria Chronicles (2008)
Publisher: Sega
Systems: PS3
Official Website
Plot: Set in a fantasy world very similar to our own, you play as a young commanding officer enlisted in the militia when your country is invaded by a super power wanting to conquer your country for minerals. Out of over 100 recruits, you build and train your squad. Throughout play, you learn more and more about each of the characters you’ve selected – which makes this game unique because you do learn about even the supporting characters, and there are real consequences if you fail. Your characters can die. It’s a great experience, but I digress.
The game is played by selecting your team to meet the mission objectives, and positioning them on the game board. From there you spend CP points to perform actions – moving characters, and taking out enemies. Once all of your CP has been spent, the enemy gets to take their turn and so on. Ultimately you have about 20 turns to complete your objectives – but it usually takes less time than that.
There are several classifications of soldiers, each with their own strengths and weaknesses:
Tanks – Strong and good cover for your soldiers
Scouts – Able to travel great distances
Shocktroopers – Short distance traveling, but able to fire assault rifes
Lancers – Anti-tank soldiers that fire rockets
Snipers – Little movement, but able to shoot from great distances
Engineers – Restore ammo and able to travel good distances

It’s difficult to describe the game and give it the credit it deserves. This game is flat out amazing – especially if, like me, you enjoy a good story and a strategy game. You only play missions, so the rest of the game is in-engine cut scenes (mostly talking heads, unfortunately) rendered in a unique way. Just like you see in the images in this blog post, the game has an anime style but is rendered in a color pencil texture. It’s difficult to get into the story too much, as there are a lot of twists and turns through (main characters die, battles are won or lost, and many secrets get revealed throughout).

The game is gorgeous, the gameplay is excellent, and it’s been out for a while now – so you’re probably going to find it for cheap. Buy it. Buy it and love every second of it.

Video Game Review: Enslaved (2010)
Platforms: PS3, Xbox 360
Developer:
Official Webiste
Plot: Based on the Chinese story “Journey to the West,” you play as Monkey – an escaped slave in the distant future who has to keep a girl named Trip safe. You see, Trip broke out of the slave ship and upon exiting, fashioned a slavers headband on your head. You have to follow her commands, or you feel pain. If you stray from her too far or she dies, you die. But she says if you get her home then she’ll set you free, so that’s what you go do.
Along the way, however, you have to fend off giant robots (called “mechs”) that are trying to recapture you. What follows is a series of platform “puzzle-solving” (I put this in quotes because it’s not exactly difficult at all, since they highlight everywhere you can go and everything you can interact with), some action, and some fantastic worlds and characters as you both Journey to the West.

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There are a few things to keep in mind about this game. First off, the visuals are gorgeous. Absolutely excellent world creation and good character design. The voice acting is top notch, and the music is, well – I hope the next time I go see Video Games Live they perform something from it.
The downside is that the controls are a little tricky sometimes (it wants to be an action platformer, but it plays like an adventure game – limiting your actions in certain areas and making it difficult to play. More on that, later), and the camera can be a pain in the butt. There’s also quite a bit of texture popping throughout the game, which doesn’t ruin anything per se, but it’s very noticeable because the game is otherwise so gorgeous.
So let’s talk about gameplay for a moment. You spend most of the game jumping around (like a Monkey…see what I did there?) and getting from point A to point B, but there’s also a level of interaction with the NPC (that’s non-player character, for anyone who doesn’t play RPGs) Trip. You spend a lot of time distracting robo-turrets from shooting her, or asking her to distract them so you can sneak up and take them out.
There’s also some combat, as you have an electric staff of sorts that allows you to beat up robots and also shoots energy blasts, either to stun or destroy. This is good for distance enemies and some bosses, as the bulk of the baddies you can just perform moves on and beat them with little effort.
The camera during combat does tend to get a little too close, and when fighting multiple enemies this can be a little difficult. While beating on one guy, you may not be aware that another is charging up to stun you – or about to clobber you from behind – or calling for reinforcements. However, the combat animation is pretty awesome, and you do unlock moves as the game progresses to help keep things a little fresh.
Combat is not the focus on the game, however. Sneaking past turrets and platforming are at the forefront of this game. But don’t let that discourage you if you’re easily frustrated by platforming like in Tomb Raider or Uncharted – this is much much easier.
Which isn’t to say it’s boring or dull. The environments more than keep things fresh and interesting. You’re just not going to find much challenge here, as the game only lets you do certain things at certain times.
As I mentioned above, the game plays more like an adventure game. If you’re unfamiliar with the genre, they tend to keep things pretty straight forward by only letting you climb when you have a place that the game developers want you to climb. Or swim. Or interact with in any way. In this regard, Enslaved is a little frustrating. I want the game to play like Uncharted – where I can interact with more, but never feel lost of lead astray from where I’m supposed to go, but given the freedom to explore this world.

For a game where one of the most gorgeous characters is their environment, there’s not a lot of opportunity to explore it. You only really get to do what the developers want you to do. This isn’t exactly a bad thing – it just felt a little limiting to me, and I was a bit disappointed.
What wasn’t disappointing was the story, which is very character driven and full of twists – however predictable they may have been from time to time. There’s a reason this ancient tale has survived all these centuries, and it shows in this game as well. There are a lot of cut scenes, just to warn you gamers who prefer to “play first,” and they’re not really skippable. But again, they do show off the great character designs, incredible environment, and fantastic animation and voice work.

Enslaved is certainly worth owning, but be sure to find it on sale or used. The game is on the shorter side, and experienced gamers can breeze through most of the chapters in a few hours each. I found a pretty good deal on Amazon.com for it – but you can also check gamefly or another site.

Video Game Review: Alpha Protocol (2008)
Platforms: PS3, Xbox 360, PC
Developer: Sega
Official Website
Plot: You play secret agent Mike Thorton, a new recruit by the super-secret government agency Alpha Protocol. Some terrorists have blown up a plane filled with civilians over the middle east, and it’s up to you to figure out who and why.
Along the way you have to make decisions that determine loyalties and ultimately affect the outcome (and difficulty) of the game. These decisions play a larger role than in most games of this genre, so that was certainly refreshing, but I digress. While in the middle east, things go south and you uncover some super-secret information – that the terrorist acts are being orchestrated by a corporation called Halbech, which may or may not have a mole within your organization.
Now you’ve gone rogue, and by your decisions alone you have to forge alliances (or make enemies) with groups to solve the mystery of who’s behind these terrorist acts – and stop them once and for all.
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Alpha Protocol follows a pretty standard spy plot (bad guys are trying to do bad things, you try to stop them, someone in your organization is working for them, you have to go rogue to save the day, etc) this game was actually a lot of fun to play – despite poor reviews.
Sure the graphics aren’t the sharpest and the controls are a little lose at times (and textures pop in and out all the time. Oh my god, the texture popping). The game has you behind the wheel (in a manner of speaking) of a spy in training. As you level up, your skills get better and suddenly you find yourself being a bad ass by the end of the game. Or, if you pumped everything into your spy stats, you find yourself being an invisible ghost.
Sadly, that doesn’t help you during boss battles.
So why review a 3 year old game that many reviewers gave poor reviews to? Because 1) I just beat it, and 2) it was on sale on gamefly for like $12 over the holidays – which is why I got it.
If you like the Mass Effect type play model of RPG, then this game is worth checking out. Just be aware of the numerous graphical glitches you’ll probably encounter, and you’ll have fun blasting your way through what a James Bond video game should be like.
Video Game Review: Fallout 3 (2008)
Platforms: PS3, Xbox 360, PC
Developer: Bethesda Game Studios
Official Website
Plot: In an alternate future (that resembles the 1950s, but with sci-fi technology) the world has been plunged into a nuclear war and Washington DC has been all but obliterated. To survive, people have crammed into these underground bunkers called Vaults. You play a nameless character who grew up in Vault 101 – which, unlike the other Vaults, did not reopen after it was deemed safe to go out into the world.
You see yourself grow up briefly inside the Vault. You mother died during child birth, your friend gets picked on by the local bully, and your dad (super scientist) doesn’t get along with the Vault mayor (your best friend’s father).
On your 19th birthday, you best friend comes into your room while you’re sleeping and says that her father is coming to arrest you. Your father has somehow left the Vault, and you have to follow him out into the Wasteland. From there, the decision of how to proceed is yours. Sneak out, shoot everything that moves, give your friend the gun – how do you want to escape?
Upon exiting Vault 101, you’re greeted by the greatest video game character of all time: the environment of the Waste. DC, re-created as a post-nuclear war site, is you playground. You can proceed on missions, or just explore (which I spent most of my time doing). Ultimately, though, your goal is to find your father and what you decide to do from there will affect your game experience.
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I figured this would be an appropriate game to review for the new year (Happy New Year, by the way) because it’s a game about new beginnings – and that’s what every new year is about.
The game can be played from a first or third person perspective (I recommend first), and you make choices – as well as shoot stuff.
The neat thing about combat in this game is the VATS – which is their “VAULT-TEC ASSISTED TARGETING SYSTEM” that allows you to target specific areas on a character and attack there, based on the probability of the attack being a success. If you’re good with a weapon (and you’ll get good if you pump up your character stats), then you can even have slow motion gruesome endings to your enemies. Like slow motion decapitations by AK-47!

It’s gruesome, but also awesome.
The most fun thing about this game is the sheer size of it, and the freedom it provides. I spent hours of gameplay just exploring the Waste and killing raiding parties, stealing their stuff, and bankrupting towns by selling it all. After about 60+ hours in the game, I maxed out my level cap to 20 (if you download Brotherhood of Steel expansion this increases to 30), and and only explored about 3/8 of the whole map.
Mind you, I was taking my time and just enjoying the game. Your play through will be different. And hopefully just as enjoyable.
So Fallout: New Vegas came out as well, which is a sequel to the game. Apparently everything is just about the same, expect for the setting.
I could go on and on about this game, but what’ll really sell it is if you play it for yourself. For your Halo fans out there, please note that this is a slower-paced RPG game that has a lot of conversation and decision-making. If you just want to go killing, you can do that – but that’s not the purpose of the game.
If you don’t already own this game or it’s sequel, it’s certainly worth owning. I recommend it.


Video Game Review: X-Men Arcade (1992, 2010)
Platforms: Arcade, PS3, Xbox 360
Developer: Konami
Plot: Magneto is at it again, this time attacking with Sentinels…and lizard people, and some funky mutant plant things. You know what, it’s an arcade game – you play as X-Men and you beat up bad guys.

When I was a little kid my friends and I would host our birthday parties at the local arcade / mini-golf place. There was little more we wanted than to just get out on the floor and play these video games. Aliens, Area 51, Terminator, TMNT – there were few games that weren’t awesome and amazing. There was one game that tended to suck up my quarters more than most, though, and that was the X-Men arcade.
Boasting twin screens and 6-players, this game was unlike anything else you could play at the time. You found your favorite (available) X-Men character and you just jumped in.
I can’t even begin to tell you how many quarters were put into this machine, but when it was announced that you could download it on the PSN I jumped all over that immediately. And beat it in a single night.
Was it worth the $10 to download? Absolutely.
Not only for the nostalgia, but also to justify the (I’m going to guess and say) hundreds of dollars worth of quarters I spent playing that thing while I was growing up. Now I can just pop it in and play whenever I want – and with friends online, to boot.
The game is simple: pick your favorite (available) X-Men character. You get to chose from Wolverine, Nighcrawler, Storm, Cyclopes, Dazzler, and Colossus. Next, you fight wave after wave of Sentinels, lizard people, and mutant plant things until you get to the end stage boss. The bosses consisted of Pyro, Blob, Wendigo, Nimrod, White Queen, Juggernaut, Mystique, and Magneto.
There’s no plot, just pure beat-em-up action and mutant powers that made little sense (Wolverine’s powers shoot across the screen?) – but were sure cool to use.
If you were a fan of the classic arcade, do yourself a favor and download this title. It’s uncanny.

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Video Game Review: BioShock (2007)
Platforms: PS3, Xbox 360, PC
Developer: Irrational Games
Official Website
Plot: Set an an alternate reality 1960s, you play as a plane-crash survivor named Jack (seriously, the opening scene is in the ocean surrounded by burning plane pieces) who swims to a nearby light house and takes an elevator down “into the rabbit hole” to an underwater facility called Rapture.
Rapture is a place where scientists wanted to be able to experiment without the restrictions of regulations, and have developed abilities with the help of something called “plasmids.” However, these powers have driven most of the people mad and they run around trying to collect ADAM – which is something in everyone’s body that powers plasmids.
There’s also a force that’s sole purpose is to collect ADAM, called “Little Sisters.” These little girls run around collecting ADAM from dead bodies, and they are protected by “Big Brothers” – giant armored protectors who are tough cookies to beat.
Once you arrive in Rapture you’re contacted by a man named Atlas. He directs you through the labyrinth of Rapture as he opposes the leader of the facility, Andrew Ryan. You have some morality choices to make throughout the game – namely whether or not to harvest the ADAM from Little Sisters, thus killing them, or setting them free.
However, upon reaching Andrew Ryan you have a startling discovery: You have more in common with this strange underwater city of Rapture than you realized.
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This game was the highly anticipated “spiritual successor” to one of the greatest first-person games of all time, System Shock 2. Unfortunately due to a legal snafu, we didn’t get System Shock 3…we got this game.
It’s not a bad thing, it’s just more of the same with better graphics. The same character arch-types, the same twists. Again, I’m not complaining about this, but for someone who wanted System Shock 3 I couldn’t help but be a little disappointed that I’ll never see that game. And BioShock just made me want it to come out that much more.
As mentioned, this is a FPS (first-person shooter) game with some minor RPG elements thrown in for good measure, as you can customize your character’s abilities and weapons a bit in the game. There’s also the 50/50 decision you get to make every time you encounter a Little Sister on whether to harvest their ADAM, or let them go.
Overall the game is a fun experience, and has some nice plot twists (again, almost redundant from System Shock 2), and the graphics are pretty sweet to boot.
So why review an almost 4-year old game now? Because I honestly thought I already had, but didn’t find it in the archive.
The game’s already spawned a sequel (which I’m told improves upon the gameplay, allowing you to wield a gun and plasmid powers at the same time), and they’ve announced the third game in the series called BioShock Infinite – which takes place in a floating city.
But I digress. Since the sequel is already out (and both are very affordable), I’d recommend at least renting the title if you haven’t played it already. For people unfamiliar with System Shock 2, this is going to be your System Shock 2. It’ll be a fun experience twisting through the mind of a mad man, and allow the combination of horror, classic sci-fi, and shooting elements all rolled into one.
